Digital Learning

Digital Learning @ GHPS

Glen Huntly Primary School prides itself on creating learners that will be our leaders tomorrow. Part of this is having a well-equipped and up to date digital learning program. We have a device ratio of 1:2, meaning that all students have regular access to both ChromeBooks and iPads. We also have a range of robots for students from Foundation to Year 6 to use to develop their coding abilities! 

Our digital learning program empowers students to become creators and collaborators. Through rich learning experiences, students apply the three forms of thinking (computational, systems and design) to create solutions and solve a range of problems. By helping them become digitally literate citizens, we prepare our students for future career paths and opportunities. 


The eSmart Schools Framework Program has been designed to help schools improve cybersafety knowledge and understanding and also reduce the incidence of cyberbullying and bullying. Every year, we have two wonderful Technology captains who help us to engage students in current digital technologies and being safe online.

Technology Captains Aoi and James

An eSmart school is a school where the smart, safe and responsible use of information and communication technology is a cultural norm. Students, teachers and the wider school community are equipped to embrace the best these technologies can offer, whilst being savvy about their pitfalls. eSmart Schools is a behaviour-change initiative designed to help schools improve cybersafety and reduce cyberbullying and bullying.

What is Digital Learning?

Digital learning is fully integrated across other areas of the curriculum at Glen Huntly Primary School. As students are spending an increasing amount of time online, we are able to support, guide and develop their skills and knowledge in this space.

Some of the ways we incorporate digital technologies is through:

  • integrating coding
  • game-based learning
  • accessing and navigating digital content
  • collaborating locally and globally
  • active participation in online communities
  • understanding the role and use of social media for students
  • online assessment through Mathletics, Reading Eggs, Essential Assessment and Techsperts (coding club)
  • using technology to connect, collaborate, curate and create

What are digital technologies?

Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. This includes social media, online games and applications, multimedia, productivity applications, cloud computing and mobile devices.

Aims of GHPS Digital Learning Program

  • To promote safe and responsible use of digital technologies
  • To use digital technologies for clear learning purposes
  • To empower students to help build the capacity of their peers, staff, and the wider school community in the use of digital technologies

Digital Learning Initiatives

  • eSmart Captains
  • Weekly eSmart Tips at Friday Assemblies
  • Google Apps For Education (GAFE) Years 3-6 students and staff
  • iPads available for Prep-Year 2
  • Cybersafety incursions for students and information sessions for parents
  • Techsperts – coding club for students in years 3-6
  • Recipient of the MakerSpace Grant where we could set up our school with amazing robotic resources

Google Apps for Education

Students in Years 3 to 6 learn how to use Google applications for a range of purposes through the Google Apps for Education program (GAFE). These communication and collaboration apps include Gmail, Calendar, Drive, Docs, Slides and Sites, and a GAFE account unlocks access to dozens of other collaborative tools supported by Google.

These applications exist completely online (or in the cloud), meaning that all creations can be accessed from any device with an Internet connection.